In Medias Res in Clair Obscur: Expedition 33 (video)
The storytelling concept of "in medias res" has been on my mind for many years, as it applies to my own writing, and also when I read a book or watch something on TV. And ALSO, as it turns out, when I play a good video game. I love seeing this concept of starting "in the midst of things" done well. This month, I played an astounding new indie game called Clair Obscur: Expedition 33. Although there are many reasons people are calling this game a masterpiece, in my video, I focus on the amazing prologue (especially from a storytelling standpoint).
My video is meant to be consumable by anyone, even if you don't play video games. Actually, I'd love for non-gamers to see my video (which also includes the prologue of the game, with some of my analysis) because this game demonstrates some of the best narrative/writing/performances I've ever seen in a video game, and it sets up a poignant story about grief and loss.
The whole game is phenomenal but this video only focuses on the introduction. (I don't spoil anything beyond the prologue as much as I want to explain that HOLY CRAP THERE ARE SOME AMAZING TWISTS AND TURNS TO THIS STORY!)